NINTENDO GAMEBOY COLOR REVIEW
 
TETRIS DX BY: ELORG/NINTENDO
::RATING:: 
Graphics: 4
Sound: 3
Control: 5
Depth: 4
Overall: 4

Tetris. Unless you've been living under a rock, you've probably played it. A simple, yet brilliant game of matching up falling shapes to clear rows of bricks; clear four rows at once for a 'Tetris' and big points.

Created in the USSR initially on computers, Tetris was ported to the arcades and consoles (there were two versions for the NES until Nintendo sued Atari), and seemed a perfect match for the Gameboy in 1989. And it was. So in 1998 with the release of the Gameboy Color, Nintendo revisited one of the top games in their back catalog and released Tetris DX.

So other than being in color, what has changed and is it for the better? Just a few things, and yes.

The big change is the ability to save high scores and user data. So you can compete with others without a link cable. You can even play against a "virtual" version of another player in a pseudo versus mode! The russian style music has been swapped out for contemporary melodies which are nothing special. Fun fireworks and space shuttle animations showing how well you've done in the game round out the package.

Bottom Line: Tetris is a great game and this is a great version of Tetris. I'm knocking the final score down a point since everyone has played the game to death, but it still comes highly recommended.

-Ben Langberg


 

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