SONY PS2 REVIEW
 
SUIKODEN IV BY: KONAMI
::RATING:: 
Graphics: 5
Sound: 5
Control: 4
Depth: 3
Overall: 4

After Suikoden III debuted on the PS2 with 3D graphics, a new battle system and a branching, epic storyline involving three main characters, Suikoden IV takes a “back to basics” approach. And while the fourth game in the series could be described as “Suikoden Lite”, the mood and story fit quite well with the first two games in the series. In short, Suikoden is back!

The game is actually a prequel to the first Suikoden, and takes place at sea. The graphics are excellent, but almost seem too realistic for the series. The music, as always, is also great. Suikoden IV adds voice acting for the first time with great results for the most part. I just wish the hero wasn’t mute! I realize it was a design choice to make the player feel like they are “role playing”, but it seems awkward.

The search for 108 stars of destiny returns, as well as the three types of combat—which have all been subtly improved upon. Naval battles are particularly fun. Many side activities return, including fishing, item trading and the baths. New activities include treasure hunting, home decorating(!), mouse hunting, tailors and blacksmiths creating new items from raw materials and a pretty cool mahjong mini-game. While I’d love to see the return of the Iron Chef mini-game from Suikoden II, there is not a lack of things to do in this game.

The story—while excellent—is a little on the short side and is padded out by sea travel with sea battles that can get monotonous. Thankfully, you can switch from three different parties while on the ship. But I wish there were a few more islands or side quests.

Overall, I throughly enjoyed Suikoden IV. If you are a fan of past games in the series—or an RPG buff looking for something new—by all means pick it up!

-Ben Langberg


 

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