SONY PLAYSTATION ONE REVIEW
 
SILENT HILL BY: KONAMI
::RATING:: 
Graphics: 4
Sound: 5
Control: 5
Depth: 5
Overall: 5

Similar to Resident Evil, Silent Hill is a better game in almost every category. While Resident Evil is scary in a monster movie way, Silent Hill is disturbing in a more psychological manner that stays with you. And unlike Resident Evil, the supernatural is never fully explained in Silent Hill. As Harry Mason, you are stuck in a bizarre town looking for your missing daughter, Cheryl. You look for clues, as you walk though fog and snow, fighting off monster dogs, winged beasts and other demons. Other than the police officer you meet early in the game, the town seems deserted.

The graphics are very good for the most part. They are all real-time, and any pop up is disguised by the fog (or later by darkness). The graphics have a dithered quality to them, and are lacking the detail of more modern games (but frankly you'll be glad for that lack of detail later in the game).

Sound is excellent in this game. The use of radio static and ringing alarms to alert you to monster proximity is both useful and frightening. The sound track is more controlled noise than music, yet matches the game perfectly. The voice acting is well done for the most part, but you can tell that the actors are reading one line at a time.

The gameplay is a good mix of exploration, monster fighting and puzzle solving. Where Silent Hill really shines though, is in it's ability to disturb. From the lack of people in town to the earthquake-like fissures in the roads to the creepy alternate realities that start to show up, reality in the game seems to be unraveling. As you progress further, both real-time and beautiful pre-rendered cinemas slowly reveal more of the story. One of the best games for the PSOne.

-Ben Langberg


 


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