NINTENDO GAMECUBE REVIEW
 
CUBIVORE BY: SARU BRUNEI/ATLUS
::RATING:: 
Graphics: 3
Sound: 3
Control: 4
Depth: 3
Overall: 4

Originally titled Animal Leader, Cubivore is one of several Nintendo 64 games that was dropped in favor of a Gamecube release (along with Eternal Darkness, Starfox Adventures, and Animal Crossing [released on N64 in Japan]). Other than being in higher resolution, the game would still be quite at home on the older Nintendo console.

What the game lacks in visual finesse, it makes up with style. The game world is heavily geometric and squared off whenever possible. Game play is very Darwinian in nature—Survival of the Fittest IS the games byline—with quite a bit of whimsy.

The game is literally "eat or be eaten". You attack other creatures, eventually tearing off and eating geometric limbs to evolve and mutate into different Cubivores, in your quest to obtain "Wilderness" and become "The King of Cuibvores". There are several factors in mutation, including your number of limbs, and the different colors (or meat) of your limbs. There are 100 mutations overall and there are hidden, "rare" mutations to find, but the game ramps up nicely and never becomes too complex.

You attack animals your own size and run from the bigger ones until you are stronger. Fighting can be a little awkward, but is fun overall. You eventually attack boss Cubivores, mate, die, learn a few things in the afterlife, and reincarnate several times along your way.

While the different animals are abstract (basically Cubes with different square limbs), they are animate differently and will remind you of birds, dogs, snakes and other creatures. Sound is minimal but well done. The game dialogue is well written and adds to the charm.

Overall Cubivore is a stylish and unique game with enough game play to back it up. If you like unusual games, by all means track down a copy.

-Ben Langberg


 

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