MILLIPEDE(2600, XE)
Shoot away most of the mushrooms under each DDT bomb
early on a screen before you get overwhelmed with
other bugs. Then explode the bombiust as a millipede
is about to hit it. That way, you'll get triple credit
as the DDT wipes out the entire millipede, or about
600 points.
When
you get attacked by swarming bugs (mosquitos, bees,
or dragonflies), try to remain in a fairly small segment
at the bottom of the screen. Keep your finger on the
fire button as you position yourself un- der the swarming
insects. Keep alert for spiders and move to shoot
them, but otherwise don't move around too much. It
is better to play it safe than to risk your life for
a few extra points. Sheryl Morrell Bethesda, MD
ARCHON (XE)
Goblins (dark) and Knights (light) are equal to each
other and are the weakest icons on the board. When
you begin play, you should quickly relocate these
icons onto squares of your own color, but otherwise
don't waste a turn to move them except to avoid a
confrontation with one of the computer's icons.
Basilisk
(dark) and Unicorn (light) are also equal to each
other and are the fastest and most powerful icons
on the board. While they have relatively low strength,
they move and fire so quickly that they can kill most
or all of the computer's icons. Tips Editor
KARATEKA (7800, XE)
I found that you encounter fewer baddies if you run
rather than walk. For example, when walking outside
the building, you will usually meet six men, but if
you run you will meet only three! Josh Reynolds San Rafael, CA
On
the third through fifth guards, let them come to you;
it makes it much easier to wear them down. Also, on
the fourth and fifth guards, do a couple of high kicks
first to drive the vultures away. Josh Matthews Albemarle, NC
JOUST (7800)
At the right two ledges on the 7800, you can go through
the crack by taking a running start on the middle
ledge, then one small jump (quick press and release
of the button) and bounce on the left ledge until
you reach the other side. Aaron Rodriguez Simi Valley, CA
BARNYARD BLASTER (XE)
The sooner you hit a target after it appears, the
more points you get for it. Also, smaller and faster
targets are worth more than larger and slower (or
stationary) ones. Thus, in the barn, you should go
for the mice and birds right after they appear whereas
you can take more time for an accurate shot at the
ducks and chickens. But remember, you have to keep
your accuracy percentage up in order to advance to
the next screen. Kevin Bowman Pittsburgh, PA
CHOPLIFTER! (XE)
When your helicopter is full of hostages, try flying
backwards on your way back to base. This makes it
easier to shoot the enemy jets which usually come
from the left. Rob Armitage Los Altos, CA
SUPER BREAKOUT (2600, XE)
By now, everybody knows you should try to cut a channel
through the bricks at one end of the wall or the other.
But this is even more important in Cavity Breakout.
My method in that variation is to try and free the
trapped balls from above. This means keeping your
ball away from the bricks that surround the cavity
and aiming only for the two ends. If you free one
or both trapped balls from above, you will not only
score a fantastic number of bonus points but the balls
will exit the top area with enough of a time interval
between them that you can keep both of them in play. Janet Lindner Phoenix, AZ
KUNG FU MASTER (2600)
At the end of Level 4 the biggie (Lightning Magician)
throws lightning bolts at you. To defeat him, you
have to get down low and punch him. Don't kick him,
or he will recover his energy. Brendon Bolger McLean, VA
ONE ON ONE BASKETBALL(7800)
On the 7800, when playing against the computer on
the Pro level, you can make quick steals by holding
the controller down and going for the steal immediately
after you score. Also, if your fatigue level is high,
turn your back to your opponent and bounce the ball
slowly. If he goes for the steal, most of the time
he will be called for reaching in. Aaron Rodriguez Simi Valley, CA
DIG DUG (7800)
When you lose your last life in Dig Dug, you can start
a new game at the same level at which you ended by
repeatedly pressing the fire button. Gary Mobley Wyandotte, MI
MISSILE COMMAND (2600, XE)
A few important rules will help you achieve high scores
in this old favorite. First and foremost, you must
estimate the course of the incoming missiles and fire
ahead of them. Always try to take out several converging
missiles with a single shot. As soon as you press
the fire button, start aiming the crosshairs for the
next shot; don't even watch your first shot.
As
the game progresses, try to keep an "umbrella" of
explosions over the command center and the two closest
cities. You should generally ignore missiles heading
towards cities that are already flattened, but always
defend your command center and adjacent cities. Tips
Editor
Readers: Keep those tips and tricks coming! Send
vours to Editor, The Atarian, 7 Hilltop Road, Mendham,
NJ 07945.