FEATURES

 
Atarian Magazine: ISSUE 1 MAY/JUNE 1989

REVIEWS

click to view SECRET QUEST (2600)
TOWER TOPPLER (7800)
SUMMER GAMES (7800, XE)
CRIME BUSTER (XE)
KARATEKA
(7800, XE)
IMPOSSIBLE MISSION (7800)
DOUBLE DUNK (2600)
FIGHT NIGHT (7800, XE)
WATER SKI (7800)
SUPER BASEBALL (2600)

 



SECRET QUEST (2600)
In Nolan Bushnell's first new game for the 2600, Secret Quest, your mission is to destroy eight alien space stations before they destroy the human race. To defeat each station, you must find the pieces of a secret code and use it to detonate the destruct mechanism, then race to the teleporter before the station explodes. Your quest is not easy; your oxygen and energy supplies are limited, and the complex maze-like stations require careful exploration.

Your efforts don't go unnoticed. You'll face scores of odd aliens, such as a potato man, bear trap, firecracker, and dragon. You have three weapons to battle these creatures: an energy sword for hand-to-hand combat, a sonic blaster for stunning enemies at close range, and a particle beam gun which fires a powerful fast moving beam. Your gun should be used sparingly as it requires more energy than the other weapons. And you'll need it as you get deeper into the stations, where the aliens are stronger and immune to your other weapons.

Destroying all of the aliens in a room lets you pick up an oxygen bottle or energy pod to replenish your supplies. Sonic keys open sonic doors, which often lead to important areas while stairways connect the different levels within each station.

In addition to the game screen, a status screen shows your current location, the objects you are carrying, and a re-entry code. At any point in the game, you can write down the code which will enable you to start a new game at the same station with your current energy and oxygen levels, objects, and points. Thus if you reach a difficult area, you won't have to play through several levels to get to the same location every time you start a new game. This innovative feature can save a great deal of time and frustration, especially as you start to explore the larger stations.

Fast-moving arcade-style action, a complex challenge, terrific graphics with no flickering, and a nifty range of sound effects combine to make Secret Quest really stand out from other adventure games. And don't forget in your race against time that careful exploration and mapping is crucial in the larger, more complex stations. This super combination of action and adventure will have you on the edge of your station.
-Eric Reiner
 

TOWER TOPPLER (7800)
by U.S.Gold
In this sensational sci-fi action/adventure game, your mission is to prepare the planet Nebulous for human colonization. Unfortunately, the water is being mysteriously poisoned by eight enormous towers which you must destroy.

Your alter ego is a "space pig" named Pogo—armed only with a snowball gun—who, by running, jumping, shooting, and careful timing, must work his way to the top of each tower to topple it before the clock runs out. Steps ring the outside of each tower, while elevators take him from one platform to the next and doors open into passages within the tower. Sound easy? Wait 'till you see the obstacles along the way!

Graphically, what makes this game really awesome is a unique perspective which keeps Pogo in the center of the screen while the tower rotates and moves as you guide him to the top.

The game starts out with Pogo emerging from his BA-1 mini sub, ready (or so he thinks) to take on the first tower. Suddenly, the sub sinks back into the poison sea, and there he stands, anxiously awaiting your help in guiding him through this dangerous and puzzling adventure.

As you guide Pogo to the top, timing your moves wisely and warily avoiding the trap doors, you must either shoot or avoid rolling cannonballs, relentlessly ruthless robots, erratic eyeballs that enjoy wasting your valuable time by knocking you part way down, and flashing blocks that eat away at the clock. And then there are the "swirlers;" spinning menaces that seem to appear just when you think you are making some progress. Travelling horizontally, they speed up as you try to escape onto an elevator or duck into the nearest door.

When (and if) you reach the top, Pogo is lowered back into his sub for an underwater journey to the next tower. On the way you can relax a bit as you rack up bonus points by netting and gathering fish.

While this game is chock-full of complex game action, it is easy to understand and highly addictive! Each tower has its own character, layout, and combination of enemies and obstacles. I found no peace until I had figured out the way to the top of the first tower, and then couldn't wait to scale the next. The challenge increases with every new tower, and you'll feel a real sense of accomplishment when you figure out how to topple eash successive one into the poison sea.

You'll love the graphics and animation! The moving obstacles jump out at you, the steps and bricks look totally real, and Pogo quickly responds to each twitch of the joystick.

Tower Toppler will challenge even the most proficient game fanatics, yet there is plenty of great game play for casual players as you learn, play, and eventually master this exciting, entertaining and amusing game.

SUMMER GAMES (7800, XE)
by Epyx
The award-winning Summer Games licensed from Epyx is a series of seven exciting competitive events—just like the real international contest. Events vary from head-to-head races like sprints, swimming, and relays, to solo events like skeet shooting, diving, and gymnastics. You win an event by scoring a faster time or more points than your opponents.

Up to eight players can enter, each choosing a country to represent, such as the USA, USSR, Japan, or five others. You can then practice a selected event or go right for the gold in all eight events.

I found the 100-meter dash a good event to start with. After the runners line up on parallel tracks, you press the fire button to begin a ready/set/go sequence and at go (but not before) move the joystick as fast as you can in any direction to make your runner sprint. Keep the joystick moving as fast as you can until your runner reaches the finish line. The fastest time wins—and if you don't have a friend to play against, the computer is one real tough competitor!

Like the dash, swimming events begin with a ready/set/go sequence. Press the joystick right to get a good start (but not too early or you will fault). You can gain speed by pressing the joystick on each stroke just as your swimmer's arm reaches the water. To turn quickly at the end of the pool, you tap the joystick left before you hit the wall. Get into a good stroking rhythm and time your turns well, and you'll splash home to victory.

Skeet shooting is quite different from the other events. In it, you shoot from eight different firing positions at 25 targets launched from the left or right of the firing range. Move the joystick to sight the target, and shoot by pressing the fire button. Hint: for top scores, along with quick, accurate 'aiming, learn to compensate for the effect of gravity.

As in real life, gymnastics—specifically, the vaulting horse—requires concentration and coordination. You get points for your mount, somersaults, flips, and dismount. It is not easy to stand on the dismount, but if you do, you'll earn a significantly higher score.

Other events—pole vaulting and diving on the XE, hurdles and rowing on the 7800, and relays on both— have their own special requirements for handling the joystick controls in order to achieve winning scores.

From the marvelous opening games ceremony with the lighting of the torch and thousands of white doves flying away to the honoring of the Grand Champion in a special end of games ceremony, Summer Games has the same total involvement as the real games. In the variety of individual and head-to-head challenges, you'll experience the same thrill of victory and agony of defeat as a real Olympian. Are you ready to go for the gold?
-Paul Pitman
 

CRIME BUSTER (XE)
Talk about a crime wave! It's August 1931, the city is hot and gun barrels are smoking. The commissioner has had enough and you're the one he's appointed to restore law and order. "Shoot to kill," he orders and you jump right in with your trusty Atari light gun. But it's not easy because word has leaked out that you're on a cleanup mission and the mob is planning to rub you out.

Mobsters are all over: in warehouses, alleys, piers, and downtown. At the harbor, gangsters crouch inside a boat tied up at the pier. Downtown and in the alley they take cover in doorways and windows. In warehouses, the most difficult of the four scenarios, thugs hide behind boxes and crates.

Gangsters aren't the only ones in the city; innocent bystanders also pop up in windows, doorways, and other hiding places. To clear out each crime area, you must shoot all of the thugs before your supply of 80 bullets runs out. Shoot 'em fast, because if you don't, they'll fire at you, causing you to lose five bullets. Shooting innocent people also costs you five bullets. And if you run out of bullets, you lose one of your three lives.

Learn to spot gangsters fast; some are disguised to look like kids and old grannies. A sinister grin and a gun in hand is a sure sign of a mobster.

As soon as you clean out one crime area, you can move on to another by choosing it from one of the 12 on the map screen. The city map is different in every game. If you select a distant section, you must drive to it. Just one problem—the mobsters have a a bunch of hit teams out to stop you. Sure, you can (and should) take them out first, but it's a public road, and if you hit an innocent driver you lose ten bullets from your limited supply. You aim your shots by shooting at five arrows at the bottom of the screen. This may sound awkward but it's not; actually it adds challenge and variety to the game play. Two other arrows can speed or slow your car to avoid enemy slugs. Hit a car and it rolls over and disintegrates in a fiery explosion.

Crime Buster has great action and a novel storyline which sets it well above other target shooting games. The game graphics are simply sensational with colorful, detailed backgrounds and characters while the animation is lively and humorous (like when you shoot an innocent person—heh, heh). Can you rid the city of these thugs or will you wind up being just another statistic?
-Eric Reiner
 

KARATEKA (7800, XE)
You are a Karateka, a fighting karate machine. The evil Akuma has kidnapped your bride-to-be, the princess Mariko, and your mission is to get her back, no matter what the cost.

The game takes place in Akuma's castle, and your challenge is to defeat Akuma's highly trained guards, who are determined to keep you separated from the princess. The first guards you meet are relatively easy to defeat. Once you master the combinations of joystick positions and button presses (or keyboard on the XE) that control your kicks and punches, you will find that strategy and skill rather than strength will see you through the mission.

After battling three or four guards, you finally enter the building where your loved one is being held. But don't think the challenge has ended; it has only begun. As you get closer to the beautiful Mariko, the guards are more skilled and difficult to defeat. And if that isn't enough to discourage you, there's Akuma's pet eagle, which shares its master's desire to do you in.

Both you and your opponent have hit points—representing the number of direct blows you can withstand—displayed at the bottom of the screen. When either is struck by a blow, a hit point is taken away. However, if no contact takes place, you start to rejuvenate and your hit points increase. As you progress through your mission, you will find that you have less and less resistance to enemy blows while the guards have higher and higher resistance to your blows.

Your only advantage is your intelligence. Experience will teach you that using a kick to initiate a battle and following it with a series of quick punches will give you the upper hand. Knowing when to retreat will also improve your chances of survival. Once you enter Akuma's chambers, however, timing becomes the key as the battle heats up and fierce eagle attacks intensify.

Finally, your hard work pays off and you meet the big cheese himself. His hit points outnumber yours 3 to 1, and he is smart—very smart! But that doesn't mean he is invincible. Just be very careful not to let him back you up against a wall.

When you finally finish off the evil Akuma, you get your reward. This beautiful princess of yours is quite attractive—a pixelly version of Loni Anderson. But be very cautious as you approach her, she's a little upset with you for leaving her in a dark cold prison for so long!

The challenge of Karateka is not an easy one, and can be made even more difficult with the console switch. Sure, you may have a few frustrating defeats at first, but you'll soon find yourself addicted and determined to save your lost love—if not for the mere challenge, then for the satisfaction of a happy ending.
-Jerry Hart
 
IMPOSSIBLE MISSION (7800)
by Epyx
In this awesome award-winning action/adventure game licensed from Epyx, the evil Elvin Atombender is working to break the launch codes of key military computers of major world powers so he can trigger a missile attack that will destroy the world. Your mission is to penetrate Elvin's underground stronghold and stop him. To succeed you must evade the robot guards, break Elvin's own security code, and find his control center before time runs out.

Elvin's stronghold has 32 rooms, accessible through elevators and tunnels. Some are living quarters and others are computer rooms. Each room has a series of floors, or catwalks, which are connected by lifts. The catwalks often end quite abruptly, dropping off into a bottomless pit. And, of course, they are guarded by Elvin's nasty, human-seeking robots.

Elvin, who is rather absent-minded, hides the passwords for his computers in furniture—the sofa, stereo, or bookshelf—around his stronghold. When you rind the right password, you can log onto a terminal and deactivate the robots or reset the lifts for a room.

Also scattered around are pieces of the password for the main computer located in Elvin's control room. You need all the pieces of this code to gain access to the control room.

In the game, you have no weapons—no guns or lasers—only your wits and your athletic ability, which lets you somersault over the pesky robots.

In the stronghold are two code rooms, each of which contains a large checkerboard. A sequence of squares light up, each with a musical tone. After the sequence, if you touch the squares in ascending note order, you eirn additional robot or lift control passwords—useful in rooms with especially ornery robots.

The game has many other aspects—a telephone, pocket computer, and more—and each time you play, the puzzles are different. Impossible Mission is a devilishly clever game in which mental agility and logic count more than joystick control and coordination.
-Harrison Hanover
 
DOUBLE DUNK (2600)
Double Dunk is a new, action-packed basketball game that boasts exceptional graphics and realistic sound effects. Game play is fast, so you must be quick to stay in the action, but- your size doesn't matter on this court, so you can challenge the biggest opponent you can find.

And if you can't find a human opponent to challenge, your 2600 will take you on as often as you feel like donning your high-tops. As you play, you look down toward the net at about one half of the court, as though you were standing on top of the dome of the stadium.

The options available include virtually all the standard basketball options, so you can design the type of game you enjoy most. For example, your game may include 3-point shots, a 3-second lane violation, a 10- second play clock, foul penalties, or any combination of these options. You can also limit a game to a certain number of points or a specific period of time. And for added realism, you can select your own uniform colors to give your team a realistic NBA look.

The most exciting part of the game for me was the "feel" of play. You have two players under your control as does your opponent. If your team has the ball, your joystick moves the player whose hands are on it. If the other team has the ball, your joystick moves the player who is guarding the man with the ball.

You have eight basic offensive and eight defensive plays from which to choose, each of which is described in the manual. Although the combinations of joystick positions and button presses looks confusing at first, it really doesn't take much time to master them. The manual also helps you get started by offering several useful strategy tips.

Each of your players has a different set of skills on the court. The greater size of your inside man, for example, makes him good at rebounding and blocking shots. Your outside man, although smaller, is particularly adept at stealing the ball from your opponent and makes a good percentage of the long shots he attempts.

Double Dunk is a dynamite basketball game that will delight video gamers and basketball fans alike. Because it is a game that allows you to improve your scores as you improve your skills, you will find yourself reaching for this cart again and again. I recommend it for your sports library.
-Jerry Hart
 
FIGHT NIGHT (7800, XE)
by Accolade
Strap on your boxing gloves, and step into the ring. As you take on some of the world's toughest fighters in this total action game licensed from Accolade, you can assume the personality and skill of one of the five existing contenders or you can create your own boxer and train him in punching skills, foot- work, timing, and sparring. From the opening bell to the final knockdown, whether you're in the ring fighting a friend or the computer, you'll be calling on all of your skills and instincts to survive.

You start by choosing from Training, Sparring, Tournament, Main Event, or Boxing Construction.

Boxing Construction allows you to create your own custom-designed fighters, specifying their physical characteristics and fighting style. I built a new fighter, Crazy Craven, with a powerful punch, strong offense, and high intelligence.

In Training, you use your joystick to practice punching, footwork, and timing. With the fire button down your fighter is on the offense throwing jabs and body blows. With the button up, you can move right or left or guard your face and chest.

In Sparring, you practice what you've learned in training against another fighter, while in the Main Event, you fight against a series of five contenders—Dip Stick, Kid Kastro, Hu Him, British Bulldog, and Bronx Bomber—each one more powerful than the last.

Man, this game is tense. I figured I could skip Dip Stick and start with Kid Kastro. What a mistake! He throws so many punches, I was always on guard. It took me a while to learn that his punches lack real pop so that a few well-placed body blows have real impact. Land a good blow, and his hat flies right off too!

The object to the fight is to knock out the contender by landing blows to his face and body, while avoiding his punches. Each time you land a blow, your score goes up and your opponent's KO bar lengthens.

There are three rounds to a match. Your points accumulate during each three-minute round and, if neither fighter is KO'd by the end of the match, the player with the highest number of points wins by decision.

Don't expect to KO British Bulldog or Hu Him the first or second time out. It took me many hours to develop the speed, stamina, strategy, and style to take them on. Hint: always step into your punches against these guys. Before long you'll be ready to challenge the reigning champ, the Bronx Bomber.
-Brad Butler
 

WATER SKI (7800)
by Froggo Games
In Water Ski from Froggo Games, your challenge is the treacherous Pharona River water ski course. You must make split second decisions to increase or decrease boat speed while turning left and right to avoid piers, buoys, logs, speedboats, and other obstacles. Crash, and you become a meal for an alligator.

Water Ski has three levels to vex and challenge you, and you must complete a level before you can go on to the next. You start with four skiers, and every 200,000 points earns you an extra boat and skier. You earn points in three ways: jumping a ramp (10,000 points), skiing fast (variable points), and completing a level (50,000 points).

You have separate controls for the boat and skier. Moving the joystick right and left steers the boat, while moving it forward speeds it up and moving it back slows it down. Pressing the right and left joystick buttons moves the skier back and forth subject to the limits of the towrope.

As you speed upstream, the current of the river will cause you to drift and will affect the interaction of the skier and boat. Sometimes it is necessary to speed up to avoid obstacles; look ahead as much as possible to anticipate dangers.

The skier wipes out if he hits any object except a ramp. Jumping a ramp earns 10,000 bonus points. The boat will crash if it hits any object, including a ramp. Caution: don't get too fancy around the shoreline—there are hidden rocks and sandbars.

I've skied the Allegheny River in Pittsburgh around coal barges, piers, buoys, tree stumps, and islands. It seemed hazardous at the time, but compared to this game it was a piece of cake. This is a world-class course, and you could live to a ripe old age without ever seeing level three.
- David H. Ahl

SUPER BASEBALL (2600)
Short of the hot dogs at the ballpark, Super Baseball offers all the flavor of the real game! It's an amazing simulation, with realistic animation and sound coupled with really excellent joystick control.

Consider: how do you control an entire baseball game with a single joystick? Think of all the variations of batting style, pitching style, player position ... the mind boggles. But Super Baseball makes it easy!

When your team is at bat, you control (naturally), the batter. By holding down the joystick button and pressing the stick in various directions, you can choose ,to bunt, hit a long ball or a short fly to either right or left. It's a cinch to master, and before long, all you really have to think about is timing your swing for best effect.

If you get a hit, your player automatically heads for first, as fast as he can. You can only hope that that the fielding of the other team isn't too hot—which is definitely not the case if you are playing against the 2600.

When you take the field, things become a little more complicated, since you have to control (get this!): the pitcher, the catcher, the basemen, and the fielders. But again, Super Baseball makes it easy. When the pitcher has the ball, you have fine control of how he throws it to the plate, using the joystick to select a fastball, intentional, riser, sinker, or left/right curveball (no spitballs or knuckle balls, unfortunately). Again, timing is everything—firing off your pitch at the right moment can make the difference between winging it past the batter or watching it disappear in the bleachers.

When you want to throw from one player to another, you select the player (catcher, pitcher, baseman) with the joystick, and press the fire button. The targeted player can then be moved around with the joystick to pick up the throw, though the actual mechanics of fielding are handled automatically.

By combining just the right degree of player control with the right amount of automatic control, Super Baseball really makes you feel as if you're playing the game. Add super sound effects (the sound of a fastball hitting the catcher's glove is particularly effective), and a classic musical theme ("The Old Ball Game," natch), and you've got a game that will see you through many a rainy, summer afternoon. Play ball!
-John Jainschigg
 


Atarian Magazine: ISSUE 1 MAY/JUNE 1989
REVIEWS
 



ATARIAN MAGAZINE ISSUE 1

::MAIN::

::CONTENTS::

::MAILBAG::

::PREVIEWS::

::INTERVIEW::

REVIEWS

::ATARI XE::

::STRATEGY 1::

::STRATEGY 2::

::STRATEGY 3::

::TIP & TRICKS::